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However, this is easier said than done, with The Last of Us Part 1 adding enough changes to turn combat into a completely different beast in this remake. Players need to be wary about anything and everything while also having a fairly solid knowledge of the gameplay mechanics to deal with most of the encounters in the game. Here are some common mistakes that new players will make in The Last of Us Part 1, and avoiding these is paramount to not getting too frustrated by this game.

10 Failing To Cover The Flanks During A Combat Encounter With Humans

The human AI in The Last of Us Part 1 has been overhauled significantly. While the original game’s enemies had fairly smart enemies, they don’t hold a candle to the intelligence of humans in the remake.

Now, instead of veering into the open for no reason, enemy AI makes calculated moves and tries to minimize damage as much as possible. They also have a huge tendency to flank the player, which can be mitigated by either keeping a constant check on the playable character’s flanks or turning it off in the game’s flexible accessibility options.

9 Not Using Distractions During Stealth To Make Sneaking Around Easier

Stealth is a huge part of The Last of Us, especially when it comes to powerful enemies like the Clickers. Trying to take a bunch of them head-on is nothing short of a death sentence.

This is why using distractions while sneaking around is paramount to ensuring success in these segments. Of course, players can always tone down the challenge of these stealth sections in the accessibility options if constantly hurling bottles and bricks doesn’t suit their fancy.

8 Declining To Use Lock-On Aiming If Too Many Bullets Are Being Wasted

The Last of Us’ gunplay is quite solid, if somewhat unremarkable. However, some people might find it challenging to line the perfect shot on a controller, which is perfectly okay.

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To accommodate these players,The Last of Us Part 1 has an option to enable Lock-On Aiming. It’s a simple and great way to ensure that players don’t waste too many bullets trying to kill off enemies that are a bit tricky to shoot.

7 Not Making The Most Of The Advantage Offered By Enhanced Listen Mode

The Enhanced Listen Mode is one of the best inclusions in The Last of Us Part 1. It cuts down the headache of trying to find resources or triangulate enemy locations by proving two button prompts in Listen Mode that help accommodate for both these functions respectively.

Suffice to say, players should definitely use these options if they want to make the most of the upgrades present in The Last of Us Part 1. It’s a simple yet great way to cut out a ton of the busywork in the game without it feeling like too much of a cop-out like some of the other accessibility options.

6 Refusing To Change The Difficulty If The Challenge Is Too Much To Bear

Some players can be quite stubborn when it comes to changing the difficulty of a game. This is understandable since some players expect a fair amount of challenge from their games.

However, for what it’s worth, The Last of Us Part 1 lets players change the difficulty for each pillar of the title’s gameplay. Everything from enemy AI to scavenging tedium can be changed with the difficulty slider, which is pretty great indeed.

5 Not Changing The Control Scheme To Accommodate A Unique Playstyle

A rather simple yet much-welcome feature in The Last of Us Part 1 is the ability to remap controls. Ideally, this feature should be available in almost every console game, and it’s a surprise that it’s taken so long for mainstream titles to give players this option.

If certain button placements feel odd given their function, then changing the control scheme is the best course of action to take. Players who fail to do so will just be shooting themselves in the foot every single time they get frustrated by the game’s controls.

4 Ignoring The Benefits Of The Game’s Enhanced 3D Audio

The Last of Us Part 1 features enhanced 3D audio that becomes way more apparent when players use headphones or a home theater system. Given how important sound is in this game to identify threats, it goes without saying that this enhancement is very much appreciated.

Players should definitely keep their ears open for noise from all directions. It’s a great way to identify potential threats and narrow down their locations without relying too much on Listen Mode.

3 Not Realizing That Puzzles Can Be Skipped If They’re Hindering The Player Frequently

There are several simple puzzles in The Last of Us that serve as a change of pace from the usual bombardment of combat and story segments. However, some people hate the simplistic nature of these supposed brain twisters.

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If players don’t want to get frustrated by these gameplay lulls, they can just enable an accessibility option that lets them skip these puzzles. It’s a simple fix that alleviates the annoyance many people feel with the dated puzzle design in an otherwise great game.

2 Failing To Make The Most Of The Combat Accessibility Options

A lot of accessibility options have already been discussed on this list. However, that is just touching the surface when it comes to the sheer number of options that Naughty Dog has implemented in this impressive remake.

These combat accessibility options do a great job of letting players go through the game exactly how they want without too many compromises. Players who are having a tough time with certain pillars of the gameplay will be well-serviced with a deep dive into these combat accessibility options.

1 Not Keeping A Decent Stack Of Shivs

Shivs are one of the most important tools that players should keep in The Last of Us. Not only is it the only way to stealth-kill Clickers after grabbing them from behind, but it can also be upgraded to repel a grab and open certain special doors.

Shivs require Blade and Binding, so players should keep a healthy stock of both. Options like Enhanced Listen Mode and Auto Pick Up are great in this regard, letting players stock up on a ton of resources with ease.

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