From AAA games that bring dazzling visual fidelity, to neat indie games that offer shorter experiences, the subscription service remains an incredible value for Xbox gamers. You Suck at Parking may look simple at first glance, but there are plenty of mistakes players are making when they decide to take on the challenge of this high-stakes parking extravaganza.
8 Parking Perfectly
For a game titled You Suck at Parking, it feels like the point is to make people better and more cognizant of how they park. Sure, landing the vehicle perfectly inside the marked parking spot on a level feels good and activates that part of one’s brain that demands perfection, but it’s not mandatory.
All players need to do is get any part of their vehicle touching inside the marked white space, and it counts. Then again, humans at their core are simple creatures and love oddly satisfying things. So, shooting for perfect parking is fine. Just don’t be surprised when it’s not mandatory at the end of the day.
7 Chasing Perfection
If one decides to take on the single-player campaign, they’ll quickly learn that You Suck at Parking has an additional goal to strive for in each level. If a player manages to park in every space on a single level without crashing or failing, the game considers that a perfect run.
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This is indicated by the completion stickers on the level finale page glowing gold instead of the standard pink marking with white text. This should be seen as an activity to do once the campaign’s finished. It adds more reasons to continue playing You Suck at Parking, but under no circumstance should this make or break whether or not one progresses.
6 Incorrect Pathing
Each new level in You Suck at Parking provides a unique challenge or layout that the player must come to understand by analyzing the layout of said level. Pathing refers to the direction the player goes into to land at a parking spot, and it is pivotal in avoiding failure.
Some players choose odd pathing in order to avoid what they perceive to be difficult areas, or they are simply in a rush and can’t see the forest through the trees. Either way, when assessing why a level is providing difficult, it’s important to take a step back, analyze one’s decisions, and then decide if the pathing is the main issue.
5 Lean Into Creativity
You Suck at Parking functions as a bit of a sandbox experience. Sure, parking spots need to be landed on in a somewhat specific way and mechanics need to be utilized, but the arcade nature of the gameplay allows for player creativity. Just because one player found a solution to a problem, doesn’t mean it can’t be solved in a different way as well.
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The parking spots may be boxes one needs to pursue, but players should embrace thinking outside of that box. This can help them see what is actually possible in a game where players drive tiny cars in a physics-based competition to see who can park their car the best and at the fastest rate.
4 Thinking It’s Simple
Indie arcade games tend to live and breathe on the fact that they’re simple at their core. This makes them easier to pick up and more welcoming to gamers of varying levels of skill and/or experience. That doesn’t mean, though, that the game remains simple.
Players who want to challenge themselves and get better need to understand that it’s up to them to learn the intricacies that aren’t presented on the surface. The nuances of game mechanics often separate casual players from those who truly want to compete. Understanding that difference will dictate the enjoyment that can be had inside of You Suck at Parking.
3 Believing That Faster Is Better
Depending on the personality of the player, this mistake might not happen. Those who play You Suck at Parking may be inclined to believe that gas management and calculated driving is the best way to succeed, but that’s a total farce.
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The reality is that the game’s timer and how the gas depletes lends itself to players navigating levels in as fast of a manner as possible. This doesn’t mean losing control; there still needs to be some semblance of strategy and car. It’s the melding of speed and control that separates the contenders from the pretenders.
2 Not Embracing New Mechanics
Change can be hard, and as humans, we naturally want to avoid it as much as we can. Players can lean into this in You Suck at Parking. Instead of using new mechanics to their advantage, they’ll avoid them, not understanding that this adds another unneeded layer of difficulty.
Using the jump pads, teleporters, and speed boosts doesn’t just add to the entertainment value of the game. They’re often mandatory in order to find the trickier parking spots on levels. The more the player experiences them, the easier it is to understand how they work and why they’re in the spots on levels that they are.
1 Avoiding The Campaign
Whenever someone downloads an interesting new game, it’s unclear what parts of it they’ll be drawn to. A large portion of gamers are multiplayer only, so when You Suck at Parking is booted up and the online mode presents itself, it becomes tempting to hop right in.
Even if the person reading this is a multiplayer-only gamer, there’s value in trying out the Campaign mode. Avoiding puts players at a disadvantage, as the learning curve to understand mechanics and hazards will be steep and annoying. Just because one starts a campaign doesn’t mean they need to complete it and see it through, but ignoring it completely is a waste of resources.
You Suck At Parking is available on Nintendo Switch, PS5, PS4, Xbox Series X/S, Xbox One, Xbox Game Pass, and PC.
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