Moonbreaker is a love letter to tabletop fans, as an RTS game focused on bringing the feeling of sitting at a table together with friends to a digital game. It has an expansive universe set in a region called the Reaches, where moons are harvested for a resource called Cinder (which translates to gameplay too). There are multiple factions and characters involved, and as revealed during a recent preview event Game Rant attended, Sanderson was directly involved in the game.
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Namely, Brandon Sanderson worked on Moonbreaker’s world and universe, the various cultures players encounter, specific characters, and several captain stories. This includes, for example, work on the three primary cultures currently in the game: the Methedori, the Cholek, and the Smugglers. The latter is pretty self-explanatory, but the Cholek are a natural, spiritual race with a lot of greens and blues in its design, and the Methedori are essentially space Romans.
In terms of captains, there will be three at launch: Extilior, a warbot that has gained sentience and seeks to atone for its past crimes; Astra, a young Methedori who has been cast out from her people; and Zax, a smuggler who blew himself up and no longer has his body. Instead, he is just a hologram seeking to restore his body. Of course, authors collaborating with games is nothing new, but the beauty is, when done right, that the influences between the two meld together. It’s hard to detach George R. R. Martin’s influence on Elden Ring from FromSoftware, for example, and at least as revealed so far, it seems the same for Moonbreakers.
Moonbreakers checks a lot of boxes for fans of Sanderson’s work, RTS games, and tabletop games like Warhammer, so it may be a surprise winner from Gamescom for many. Indeed, fans will be able to check it out for themselves when it launches in early access next month.
Moonbreaker releases in early access on September 29 for PC.
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